Oathslide

Carry the light. Read the threat.

The merge puzzle that fights back.

Slide to merge your light on a 4×4 board, strike the Gloom before their timers crack it, and keep the Hearth alive. Every slide changes the board.

Free to play. Light ads in the iOS app, none in the browser. Nothing for sale changes the game.

Coming to iPhone and iPad.

Guide Spark carrying a flame above the Oathslide wordmark.

The Daily

One board. Everyone. Every day.

Every day brings one new board, and every player gets the same one. Play it now in your browser, on a phone or a laptop, with nothing to install.

How the Daily works

  1. The same board for everyone. One new board each day, on Normal. It changes at midnight where you are.
  2. One oath counts. Your first attempt each day is the ranked one. Any replay is practice.
  3. Bring your friends. Share your result, and the link opens today’s board for them.

Small board. Consequential choices.

One slide moves every light.

A familiar merge puzzle, with something pushing back.

The native Oathslide game: ranks 1 to 9, three Gloom threats, an Eclipse, and a Fracture on the board.
Native iPhone preview. A staged board showing the ranks and threats.

Build your light

Slide equal Bearers together to merge them into a stronger rank. Leave yourself room for the next move.

Read the Gloom

Glooms hold their ground and count down. Strike with enough strength, before the timers fracture the board.

Make an opening

Choose relics to change a difficult board. Break the Eclipse, rebuild, and face the next one.

Swipe on a touch screen. Use arrow keys or WASD on a keyboard. Direction buttons are available in the game menu.

A choice when you need one

Keep a little power in reserve.

Choose one of two relics at each phase. Hold two types, stack extra charges, and use them without spending a slide.

Freeze the pressure

Frost pauses Gloom timers for five slides. Make space to think, then make your move.

Clear a path

Tide clears every Fracture and automatically destroys the most urgent ordinary Gloom. The Eclipse is unaffected.

Choose what goes

Unmake removes a tile you choose, even the Eclipse. Change your mind before you commit.

Explore all 10 relics

Choosing a duplicate adds a charge. Choosing a third type replaces your oldest stack; the choice shows what you will lose.

What each relic does when used.
RelicEffect
EmberRaise one Bearer a rank. Clear the Fractures beside it.
FrostGloom timers stop for your next five slides.
TideAutomatically destroy the most urgent ordinary Gloom. Clear every Fracture. The Eclipse is unaffected.
BulwarkYour next weak strike costs no Hearth. The Bearer is still lost.
RootStop the next three Fractures.
PrismYour next merge scores twice as much.
DawnstrikeDestroy all ordinary Glooms. The Eclipse is unaffected.
QuellDrop every Gloom one tier. Shadows vanish. The Eclipse takes one damage.
AegisAbsorb the next two damage to the Hearth, except Collapse.
UnmakeChoose any tile to remove, even a Bearer or Eclipse. Cancel freely.

Your time. Your game.

Just you and the next move.

No account needed

Play without signing in. Your progress stays on your device, and a game you have open keeps running if your connection drops.

Share on your terms

Leaderboards are optional. Publish a nickname and a qualifying score, or keep your run to yourself. Your privacy choices.

Make yourself comfortable

Choose direction buttons, turn sound on or off, and play with reduced motion. Guide Spark helps explain new threats as they appear.

Carry the light. Keep the oath.

See how far your light can go.